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Tuesday, October 30, 2012

Review: Combinations


Combinations is the one of the latest group of Android apps to be spammed onto App World by Handster Inc. In general, everything Handster puts out is either garbage or broken. However, while it's not great by any means, Combinations is at least functional and somewhat novel.

Graphics:
Nothing terribly impressive. Mainly simple geometric shapes. The background is suitably understated.

The rockets don't seem to line up quite right.
Sound:
Two sound effects and two music clips from what I could tell. The music is fine, if a bit short, but the effects are a bit loud and kinda jarring.

There's a button to turn off the effects and music, but it doesn't seem to work quite properly.

Gameplay:
You're start with a triangle that's subdivided into 16 smaller triangles. Along each side are four images, and each of the smaller triangles corresponds to an intersection point. When the level starts you'll be shown an image that's made up of three of the smaller images, one from each side of the large triangle. Double-tap the corresponding intersection point and you'll get some points and a little extra time on the clock. When time runs out, it's game over.

Can you beat my high score? Probably.

What I liked:
-A game type I haven't seen before. That's pretty rare.
-Integration with a number of services including Scoreloop. I'm not big on it, but it's nice that it's there.
-Rewards success, and punishes failure, but not too much.
-Replayability. If you're the kind of person who constantly wants to be your high score, this could be for you.
-Decent amount of variety in the image types. I saw clowns, rocket ships, cars, and about ten other things.

The are the least creepy clowns I've seen in a while.

What I hated:
-Sound effects are pretty bad.
-Music loops are way too short and aren't seamless.
-Bugs.
-Seems a little slow to respond to taps sometimes.

Final Verdict:
It's okay, not great. I'm unlikely to play it again, but it's designed in a way where you always think you can do a little bit better the next time, so someone else might get some decent use out of it. They'll probably want to turn the sound off, though.

Combinations is ad-supported and available for free from Balofo games on BlackBerry App World
Reviewed version 1.2

Thursday, October 25, 2012

Review: Fantasy Game HD Free


Fantasy Game HD Free is the latest piece of Android garbage spam to be crapped out on App World.

Graphics:
Drawings of anime characters. They're good, but I'm fairly certain they're all stolen.
Better get this one fast before the copyright holders find it.

Sound:
One horrible sound effect. There's an option to turn music on and off, but it only affected the sound effect.

Gameplay:
A large picture of an anime character (girls mostly, but not really scantily clad or anything like that) is covered by a bunch of smaller pictures of anime girls... and some guys, I think, but it's really hard to tell. Tap a pair of matching pictures and they'll disappear. When all the small pictures are gone, you win. If time runs out, you lose.

I won! But then the game locked up.
The one minor element that makes gameplay sort of difficult is that the pictures you tap must be able to connect via some kind of path. I was never able to figure out exactly what the pathfinding rules are, but if a picture is totally blocked off, you won't be able to make a match.

What I liked:
-The gameplay has a little bit of strategy.
-The instructions are in bad English, which I find delightful.

"If the players will reach 2 pikachu eat it." Makes sense to me.

What I hated:
-The sound is bad.
-The UI buttons are too small to be of use.
-Plenty of bugs.
-Barely a game.

There's a button in the top right. Good luck getting it to work regularly.

Final Verdict:
When the Playbook finally got the ability to run Android apps, I was hopeful that it would bring a flood of awesome apps to App World. Instead, we got crap like Fantasy Game HD Free.


Fantasy Game HD Free is ad-supported and available for free from Truong531.developer Inc on Blackberry App World
Reviewed version 4.0

Review: Underwater Invasion

Underwater Invasion is barely a game.

Graphics:
Not bad. They're done in a cartoony style that works well. The interface buttons fit into the aesthetic quite nicely, too.

There are some minor graphical hiccups on the menu screens, but nothing too bad.

The graphics are actually pretty good.

Sound:
The music is light and bouncy. When you finish a level, you get a nice, happy melody.

The one sound effect is crap.

Gameplay:
Terrible. There are three creatures floating in the sea, you earn points by tapping on them. After about 30 seconds, a timer runs out, and the level is over. At least I think that's how it works, there are no actual instructions explaining how to play.

This is as close as the game gets to instructions. Notice that it doesn't tell you how to play.
There are three levels. The first two are exactly the same except they feature different sea creatures. The third is a boss level, but I couldn't get to it because you need to reach specific high scores in the first two levels to unlock it, and after my first run through, the game wouldn't update my scores.

What I liked:
-Cartoony characters are cute.

The first two levels look different, but feature exactly the same kind of non-gameplay.

What I hated:
-Gameplay is way too simple.
-Bugs prevent updating your high score, so you'd better win the first time through.
-No music while you're actually playing a level.
-Some frame rate hiccups. Which is weird, because there is not a lot going on.

Despite my high scores, I was unable to progress, due to bugs.

Final Verdict:
It's technically Underwater Invasion Beta, but with gameplay this bad, I can't imagine the full version would be any fun.


Underwater Invasion is available for free from Gordon College CCS on Blackberry App World
Reviewed version 1.0

Thursday, October 18, 2012

Review: Slyon Ball


Slyon Ball is an isometric 3D block-breaking game in the vein of Arkanoid. It's also a pay-to-win game, but it's relatively simple, and not very good, so you're unlikely to buy anything.

Graphics:
There are six or so 3D-rendered animal characters, and they actually look pretty good. They're suitably smooth, and their animations are fluid. You can toggle between high quality/low quality/no shadows, which looks about how you'd expect. High quality has anti-aliasing, and low quality is blocky. I didn't notice any difference in gameplay speed, but it's possible that if you're running multiple apps at once, the shadows could cause slowdown.

The gameplay backgrounds are pre-rendered, and look terrible for the most part. Well, I'm assuming they're pre-rendered. There's no reason for them not to be, but if they're not, then at least that would explain why they're so sparse and unattractive.

Who thought that hideous grass was a good idea?
The blocks you need to break look like garbage, too.

The fonts on the buttons and so forth look okay, but for some reason they're not centred vertically. It just looks sloppy.

More care should have been taken with font placement.
Sound:
The effects are decent. Blocks explode with a suitable boom, and the animal noises are cute.

The music, on the other hand, is junk. It's grating, and not at all appropriate to the level design. It seems like they more or less picked some songs at random.

The music and sound effects can both be turned off individually.

Gameplay:
If you've played any block-breaking game, then you've played Slyon Ball. There's almost nothing unique about it. Slyon the lion kicks the ball, it breaks blocks and bounces back. Some blocks take more than one hit, some blocks are indestructible, and some blocks have power-ups. Only one of which is actually useful.

Multi-ball is the only useful power-up.
You move back and forth by tapping to the sides. For some reason, they decided that Slyon should move more slowly, the closer he is to where you tap, so you just have to tap as far away as possible and let go when he gets where you want.

The only thing that's sort of unique is the ability to call upon a pal to break some blocks for you. There are four different pals, but as far as I can tell, they all do exactly the same thing. They run on the screen and randomly break one block, or possibly a stack of blocks if you've upgraded your pal in the shop. You see, some blocks will give you coins, which you can use to unlock more pals, whistles which allow you to call on your pals, and upgrades for your pals. You can buy coins for real money in various amounts ranging from 120 for 99 cents to 3000 for $19.99. It's really not necessary, though. The game's simple enough that you'll barely need your pals.

There are four 'pals' but they all do the same thing.
Oh, and there's a monkey that will occasionally run out and toss an additional block for you to break. It's mostly fairly benign, but on one level I found that it just kept stacking them in the same spot. A spot I found quite difficult to hit, so eventually it built a tower that wasn't entirely visible on the screen. I restarted the level.

What I liked:
-Lots of levels. I think there are 6 groups of 15, for a total of 90.
-3D characters are cute.
-Multiple ball styles. They all do the same thing, but at least you can switch it up a bit.

Ten balls. They all do the same thing.

What I hated:
-The monkey. Oh, how I hated the monkey.
-No pause button. It'll pause if you change focus or minimize it, but it would still be nice to have a discrete button.
-The font is fine, but anything with words on it looks weird.
-If you have exactly the number of coins needed to make a purchase in the store, it won't go through.

No matter how many times I tapped, I couldn't buy those 100 whistles.
-Because it's in isometric 3D, even if the ball is bouncing straight backwards, it moves like it's on an angle. The whole movement effect is pretty lousy in general.
-Slyon's hit radius is such that he can kick the ball multiple times before it starts heading back up the screen.
-The game isn't multi-touch, but your hands are, and if you hit with more than one finger, it can lose track of things. Several times I wound up running to the left even though I was tapping on the right.
-The ball's hit box isn't always set right, so it won't actually reach the sides of the play area, and it'll bounce off nothing.
-On the first group of levels, as the ball moves back the shadow moves away, so it looks like it's flying or something.

Check out the top right corner of the play area.
-Sometimes the ball will clip through blocks.
-The pals come in and break blocks. Sometimes they'll break otherwise unbreakable blocks that you don't need to destroy. Sometimes they'll glitch and won't break anything.
-Scrolling the level select screen is harder than it should be. You have to drag it a fair distance before it'll cycle to the next level.
-The music is terrible.
-One power-up makes the ball move slightly faster (I think) and another makes it larger, but doesn't appear to have any gameplay effects. Both last for around five seconds, and are essentially useless.
-Occasional graphic hiccups.

Note the top block in the centre is hovering. It's not supposed to do that.

Final Verdict:
Slyon Ball has cute characters, but overall it's a poorly-executed mess. There are just too many bugs and glitches, and too much else wrong with it for me to recommend even downloading it for free.


Slyon Ball is available for free with in-app purchases from Slyon Studios LLC on BlackBerry App World
Reviewed version 1.1

Tuesday, October 16, 2012

Review: Jam!

It looks like strawberry, rather than blackberry.

Jam! is the latest in the line of 'keep the thing from hitting the ground' games. You know it's an exciting addition because it has an exclamation point at the end.
Graphics:
Fairly minimal, but well-drawn and appropriate to the genre. The designs it uses for the glass and wood blocks are pretty much standard at this point.

The lone background fits in fairly well with the whole falling jam jar aesthetic, and the colour scheme is very light and grandmotherly. I think the best word to describe it is 'pleasant'. It's a pleasant game to look at.

Even the instructions are pleasant.

Sound:
Again, fairly minimal. The effects consist of a button click and the sound of breaking glass. Both are understated and calm. Seriously, it's the calmest glass break you'll ever hear. The music is a single track on an infinite loop. It's appropriately light and jovial, and I didn't get tired of it in the time it took me to finish the game. However, it is a tad loud.

Both the music and sound effects can be turned off independently, which is always a plus.

Gameplay:
You've probably played similar games before. A thing (in this case a jam jar, but I've also seen balls, boxes, and a piece of cheese) is sitting on a tower of blocks. Some of those blocks can be destroyed with a tap. The object of each level is to destroy all the destructible blocks and keep the jam jar off the ground. The jar is oblong rather than perfectly symmetrical, but it doesn't seem to affect its movement much.

Sometimes the levels aren't static when you begin, so reproducing your exact steps from a previous attempt can be tricky. Overall, there doesn't seem to be as much of a puzzle element to Jam! as there is to other games of this type. It seems to be less about skill and brain power, and more about luck.

There might be a way to think your way through this, but I couldn't do it.

What I liked:
-Simple gameplay.
-Blocks seem to respond relatively well to taps.

I finished all 16 levels. Go me!

What I hated:
-Short. More levels are coming soon, though.
-Only one music track. It was nice, but I would've liked a bit more variety.
-A couple bugs.

The glass block on the left wouldn't respond to taps, but it didn't stop me from completing the level.

Final Verdict:
Jam! isn't particularly innovative, but it's a fine example of its genre. It's a bit on the short side (I finished all 16 levels in about 20 minutes), and like most games of this type it relies a bit too much on luck. But, if you enjoy this sort of game, and it comes out with a 50-level upgrade, I can't see why you wouldn't drop a dollar on it.


Jam! is available for free (with paid upgrades coming soon!) from Oleksii Kulagin on BlackBerry App World.
Reviewed version 1.0

Thursday, October 11, 2012

Review: Gold Nuggets


Gold Nuggets is a claw game. If you love those arcade games where you try to pick up prizes with a slow, inaccurate claw, then you'll find a lot to like about it.

Graphics:
Very well done. The gold glistens, the coal is black, but not too black, and the miner is appropriately dwarf-like. Clearly, a good amount of talent went into creating the art for this game.

Sound:
None.

Nugget placement seems random, and can result in unbeatable levels.

Gameplay:
Below your mine cart, a claw swings in an arc. Tap the screen and it flies out to try to grab something. If you get some gold, you'll earn points and a few extra seconds on the clock. If you get coal, you lose time. Clear out all the gold and you'll move on. When the timer runs out, it's game over.

The claw's really slow, and the hit detection is kinda fuzzy, so you'll miss a few things you should get and get a few things you should've missed. And it will take forever. This game would reward a slow and methodical player if the timer weren't so short. As it is, there's entirely too much luck involved, to the point that some levels are literally impossible.

What I liked:
-The graphics are very nice.

What I hated:
-The gameplay is way too simplistic.
-No sound.
-In some levels, the coal and gold are stacked on top of each other, so it can be literally impossible to win.
-It has the same jarring cut to black when you finish a level that's in other games from DS Effects.
-The claw moves way too slowly.

Final Verdict:
It's all the excitement of waiting for a claw game to slowly deliver your prize, but with none of the payoff.

The artist is doing a great job on these, but they're barely games.


Gold Nuggets is available for free from DS Effects on BlackBerry App World
Reviewed version 3.0

Review: Cake Shop


Cake Shop is a game where you can experience all the fun and excitement of being a cashier at a cake shop. It's fun and exciting.

Graphics:
Cute and cartoony. Everything's appropriately bright and happy for a sweet shop. The characters could use a few more frames for their animations, though.

Sound:
None.

That's a lot of sugar for one person. No wonder diabetes is so rampant these days.

Gameplay:
Ridiculously simple. A patron will walk in and request some items. Tap the items in the proper order and they'll leave happy. Take too long, or screw up too much and it's game over.

Unless the time limit shortens considerably later in the game, there's absolutely no challenge. You can't really see the buttons and the prompts at the same time, but it makes things more annoying than difficult.

What I liked:
-I'm a fan of the graphical style.
-You can upload your score to an online leaderboard if that's your thing.

What I hated:
-Only difficulty comes from the fact that my hands are large and opaque.
-There's no warning when you complete a level. The screen just goes black for a few seconds.
-No sound.

Final Verdict:
It looks good and it succeeds at what it's trying to do, but what Cake Shop's trying to do is barely a game, and isn't much fun at all.


Cake Shop is available for free from DS Effects on BlackBerry App World.
Reviewed version 5.0

Tuesday, October 9, 2012

Review: BubbleTrouble


BubbleTrouble is yet another dodge the circles game. It's free, and that's the best thing I can say about it.

Graphics:
Coloured circles of various sizes. You play as the blue circle while trying to dodge the red circles. When you move, your circle leaves a little trail, so at least that's something.

Sound:
None.

This is about as exciting as it gets.

Gameplay:
Dodge the falling red circles by tapping or dragging. Every now and then a tiny green circle will fall. If you collect it, you'll gain a shield that lets you destroy the red circles. They appear far too infrequently and are generally way too far away for you to get to them in time.

What I liked:
-The title/instruction screen looks okay.
-You can tap or drag to move.

What I hated:
-Dodging things is hard when you can't see your circle underneath your finger.
-Shield power-ups are way too hard to get.

Final Verdict:
It's basically a port of a bad Flash game from the mid-1990s. Don't bother.


BubbleTrouble is available for free from WilliamSnell on BlackBerry App World.
Reviewed version 1.0

Friday, October 5, 2012

Review: Imperial Hockey

Imperial Hockey is more of a tech demo than a game.

Created with a cross-platform development tool called CatHide, Imperial Hockey is less a game and more a demo of just exactly what CatHide can do. Which is a shame, because apparently what it can do, it doesn't do well.

This is what you'll see the first time you start a game.

Graphics:
Not good. Two paddles, a puck, and a background, all of which look like they took a grand total of 20 minutes to whip up.

There's something weird about the text. I'm not sure if it's the font selection, but a lot of letters appear to have been cropped by a pixel so part of the outline is missing. I'm going to give the benefit of the doubt and say it was intentional, but I still don't like it.

Sound:
Four or five hockey buzzer and paddle click type sounds. They're appropriate to the game, and the fidelity is pretty good, which makes the sound the best part of Imperial Hockey.

Gameplay:
It's pong, only with worse controls and fewer options. You control your paddle by tapping it and dragging, but its hitbox is too small, so you're bound to miss it every now and then when you let it go.

There's only one version of the game, which appears to be the standard tennis version, even though it's played on a hockey rink. You can set your opponent to multiple difficulty levels, but controlling your paddle is so imprecise that the real opponent is the sloppy game design. And there's no way to win against that.

Technically, I won, but in Imperial Hockey, there are no winners.

What I liked:
-Sounds are okay.
-Multiple difficulty levels give at least some variation to the game.

What I hated:
-Bugs.
-Poor paddle control.
-Hit detection is sloppy.
-To "serve" the puck, you have to tap the screen, which means you lose track of your paddle and have to grab it again before the puck gets to you.

Final Verdict:
If this was supposed to encourage people to buy the CatHide development software, then it's going to fail.


Imperial Hockey is available for free from Imperial Penguin on BlackBerry App World
Reviewed version 1.0.1

Thursday, October 4, 2012

Review: Wild'n Poker Free

The wildest title screen ever.

Wild'n Poker Free is a take on the classic video poker system. It tries to give you all the fun of a casino without the associated broken thumbs and busted kneecaps. It fails.

Everything about this game is slow. It's just dealing cards (and there's not even an animation for that), so there's absolutely no excuse for how badly it runs.

It also comes with a built-in chat program courtesy of Villo, but I can't imagine why you'd want to use it, and I refuse to sign up for their service to test it out.

Graphics:
Somewhat limited. The faces of the cards are reasonably well done, and the fonts work well. That's not exactly high praise, but you've got to play the cards you're dealt, so to speak.

You're given a choice between dozens of deck styles, but as far as I can tell you never see the backs of the cards, so it doesn't really matter. You also get a large number of backgrounds to choose from. Some of the graphical styles (including the compulsory sexy lady deck) are only available in the upgraded version, but there are enough available in the free version that you'll probably find something you like.

Sound:
No music, and just three or four effects (that you can thankfully disable in the options menu). They sound okay, but they lag, so I can't say they're particularly effective. I wound up just turning them off.

I won!

Gameplay:
Relatively simple. Video poker isn't exactly rocket science, but these days it's a lot snazzier than just the basic game. In Wild'n Poker Free, you're dealt five cards, you choose which to hold and which to discard, then you deal again. Anything better than a pair of jacks wins, with varying payouts depending on how high your hand is. It'd be okay if it weren't so dang slow. Everything lags. Button presses, the score counter, dealing the cards... everything. It's astonishing, since there's so little going on.

The full version supposedly gives you access to a more advanced game, but the upgrade button is broken, so even if you want to, there's no way to check it out.

What I liked:
-Lots of deck styles and background images to choose from.

What I hated:
-Laggy.
-Too many load screens.
-Can't change bet amount without backing out to a menu screen.

Final Verdict:
It's buggy, laggy, and ultimately, Wild'n Poker Free isn't wild in any sense of the word. Stay away.


Wild'n Poker is available for Free from Bryan Leasot on BlackBerry App World
Reviewed version 1.0

Monday, October 1, 2012

Review: CreaVures


CreaVures is a puzzle platformer in the vein of Lost Vikings where you guide your creavures through the forest collecting things. The beginning's relatively simple, but the game quickly becomes more complex as your various creavures' powers are revealed, and you learn to use them in interesting ways.

Rhino beetles would be terrifying if they were really big enough to ride.

Graphics:
Excellently rendered, if a bit weird. The creavures blend in well with the background... perhaps a little too well, as it can be a tad hard to see exactly what's going on sometimes.

The creavures themselves are cute, and the enemies are decent enough, if somewhat benign-looking.

Multiple planes of 3D graphics scroll by as your creavures run through the forest. It's an impressive display of what the PlayBook hardware can do. The planes aren't differentiated enough, though, and I frequently found myself confused as to which parts of the level I could actually interact with.

Overall, I'm not a big fan of the game's style. It's way too dark, and things just sort of blend together.

Sound:
Subdued, but appropriate. The music doesn't get in the way or get annoying, and the sound effects work well.

I knew a guy in high school who could do that.

Gameplay:
It's a puzzle platformer, so there are puzzles and there are platforms.

The puzzles work relatively well. Each creavure comes with a set of powers that can help you move around obstacles in different ways. Pokey can climb certain walls, Bitey has a tail the other creavures can swing on, Zappy can jump well in water, and so on. While they were never particularly difficult, I found that the puzzles became more interesting as my team gained more creavures and I progressed through the game. Shocking a bird with Zappy while swinging on Bitey's tail is very satisfying.

The platforming is just bad. You control the characters with a virtual analog stick and a jump button. Movement is far too imprecise, jumping is way too floaty, and sometimes button presses just plain aren't recognized. I understand it's a limitation of the hardware, but I'm sure the controls could've been fine tuned at least a little bit more. It's rare, but when you have to restart a puzzle for the third time because you missed a jump that you should've made easily, the game can be really frustrating. Fortunately, checkpoints are plentiful, so it never gets too egregious.

Swapping between characters is handled with a simple tap of a virtual button, and once you get more than two, you can swap one out at any checkpoint. It all works well, and I never had a problem with it.

Three creavures are better than one.

What I liked:
-Cute characters.
-Interesting puzzles.
-Epic boss battles. Well, not epic, but suitably grand.

What I hated:
-Floaty controls.
-Bad platforming segments.
-Difficulty discerning foreground and background from playable part of the level.
-Levels are way too dark.
-Occasional crashes.

Final Verdict:
CreaVures is good, but the poor controls and floaty movement keep it from being great.


CreaVures is available for free (courtesy of RIM) from Union on BlackBerry App World
Reviewed version 1.0