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Thursday, October 25, 2012

Review: Underwater Invasion

Underwater Invasion is barely a game.

Graphics:
Not bad. They're done in a cartoony style that works well. The interface buttons fit into the aesthetic quite nicely, too.

There are some minor graphical hiccups on the menu screens, but nothing too bad.

The graphics are actually pretty good.

Sound:
The music is light and bouncy. When you finish a level, you get a nice, happy melody.

The one sound effect is crap.

Gameplay:
Terrible. There are three creatures floating in the sea, you earn points by tapping on them. After about 30 seconds, a timer runs out, and the level is over. At least I think that's how it works, there are no actual instructions explaining how to play.

This is as close as the game gets to instructions. Notice that it doesn't tell you how to play.
There are three levels. The first two are exactly the same except they feature different sea creatures. The third is a boss level, but I couldn't get to it because you need to reach specific high scores in the first two levels to unlock it, and after my first run through, the game wouldn't update my scores.

What I liked:
-Cartoony characters are cute.

The first two levels look different, but feature exactly the same kind of non-gameplay.

What I hated:
-Gameplay is way too simple.
-Bugs prevent updating your high score, so you'd better win the first time through.
-No music while you're actually playing a level.
-Some frame rate hiccups. Which is weird, because there is not a lot going on.

Despite my high scores, I was unable to progress, due to bugs.

Final Verdict:
It's technically Underwater Invasion Beta, but with gameplay this bad, I can't imagine the full version would be any fun.


Underwater Invasion is available for free from Gordon College CCS on Blackberry App World
Reviewed version 1.0

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