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Sunday, September 23, 2012

Review: Word Fury


Word Fury is a furious word game. Furious in terms of speed and excitement, not anger.

It features support for RIM's Scoreloop score-tracking thingy, but I'm not into that.

Graphics:
Simplistic, but appropriate. The letter tiles are of sufficient size to be hit without difficulty, and the backgrounds do not furiously detract from the overall experience.

Sound:
One looping music track and a few sound effects. Both the music and effects can be turned on and off independendtly, which should be standard practice by now, but isn't for some reason. This makes me very angry. Furious, you might say.

Gameplay:
Fairly repetitive. You tap the letters to spell words, and earn points based on how long the words are. As a twist, you can only use letter tiles whose colour corresponds to the tile colour in your word bar at the top of the screen. Sometimes the letters will be worth more than one point, and sometimes you'll enter "Double Point Mode", but this seems to be random.

What I liked:
-The dictionary seems to be fairly large.
-A lot of replayability.
-Fury!

What I hated:
-The letters you can't use don't fade out quite enough, so it's difficult to tell what you can and cannot use.
-Difficulty doesn't seem to increase as you proceed. Level 21 was no more difficult than level 1, it just took longer.
-No unlimited mode. Sometimes a guy just wants to play without limits.
-Sound effects and music seemed to cut out randomly. I wasn't able to reproduce this consistently, though, so it's just a minor quibble.
-Asks you to accept or reject the Scoreloop TOS at every launch (at least if you don't accept it), and crashes out if you don't respond quickly enough.

Final Verdict:
A fun time-waster with a few quirks that keep it from being truly great. Unleash the fury!





Word Fury is available for free from Fakehalo on BlackBerry App World
Reviewed version 2.1.0.2

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